Press Kit
Solitaire Nook is Klondike — pixel cards on a felt table, the win-cascade lifted from the dial-up years, and nothing else around it. No accounts. No tracking. No telemetry begging for attention. Pay $4.99 once, then disappear into a quiet card game on the iPhone in your pocket.
Fact sheet
- Developer
- Justin Hogan
- Platform
- iOS 18+
- Price
- $4.99 (one-time)
- Release date
- 2026 (TBD)
- Genre
- Solitaire
- Languages
- English
- App Store
- https://apps.apple.com/app/id6763641904
- Press contact
- support@solitairenook.com
Downloads
Card-back gallery
Boilerplate copy
50 words
Solitaire Nook is a cozy pixel-art Klondike for iPhone — a one-time $4.99 with no ads, no accounts, and no tracking. The win-cascade fires on first paint, the felt holds steady, and the deck stays exactly where it was last set down. Solo developer in California, shipping on iOS in 2026.
150 words
Solitaire Nook is a cozy pixel-art Klondike for iPhone — Win98 chrome, late-SNES interior, and the win-cascade everyone remembers from the dial-up years. The price is $4.99, paid once. No ads. No accounts. No tracking pixels. No consent banner — because there is nothing to consent to. Two dozen collectible card backs ship in the gallery, the classic green felt holds the table, and a foundation pile fills itself when the rest is solved. The cascade plays on the marketing site too, on a real engine running sixty frames a second in the browser, so journalists feel the rhythm before installing the binary. Solitaire Nook is built by one developer in California and ships on iOS in 2026. The press kit lives at solitairenook.com/presskit. Boilerplate copy, fact sheet, screenshots, and the all-backs gallery image are linked below — copy any block, grab the ZIP, or email for anything not covered.
300 words
Solitaire Nook is a cozy pixel-art Klondike for iPhone — a one-time $4.99 download with the warmth of late-SNES pixel-art interiors and the chrome of a Windows 98 desktop. No ads. No accounts. No tracking pixels. No consent banner, because there is nothing to consent to. The win-cascade lifted from the dial-up years fires on first paint and runs at sixty frames a second; the felt holds the table in classic green; two dozen card backs ship in the gallery and morph the stock pile when tapped. Solitaire Nook is for adults who want a calm, single-player Klondike on the device already in their pocket — not a freemium puzzle league with daily streak guilt, not a hub for friends-of-friends, not a vector for retention notifications at 9 PM on a Tuesday. Privacy is a structural choice rather than a marketing posture: the app collects nothing, syncs nothing, and renders no third-party SDK. Local storage holds the in-progress game and the daily-seed history, and that is the whole footprint. Daily seeds are deterministic and frozen, so a hand played on launch day plays identically a year later. The marketing site mirrors the posture — zero third-party origins, no analytics, no cookies to dismiss. The win-cascade plays in the browser on the same engine that ships in the app, so journalists feel the rhythm before they install. Solitaire Nook is built by one solo developer in California, designed in late-SNES register against a locked sprite palette, and shipping on iOS 18+ in 2026 through the Apple App Store. The press kit lives at solitairenook.com/presskit; this paragraph, the 150-word and 50-word variants, the fact sheet, the all-backs gallery image, the logo pack, and the screenshots ZIP are all linked from that page. Email support@solitairenook.com if anything is not covered.
From the developer
The brief was simple: ship the Klondike a player would download on a Tuesday evening, the one with no friends list and nothing to consent to.
Privacy posture
No consent banner ships on this site. The app collects nothing, the marketing site renders zero third-party origins, and there is therefore nothing to consent to.
Press contact
support@solitairenook.com. Email support@solitairenook.com for review codes, asset requests, or anything not covered above.
Last updated .